Solidworks Computer-Aided Drafting Program LESSON 3-Bumper ...

Solidworks Computer-Aided Drafting Program LESSON 3-Bumper ...

Solidworks Computer-Aided Drafting Program LESSON 12-Bumper Pull Trailer

Presenter Billy Fowler Lesson 12-Bumper Pull Trailer In this exercise, you will learn to 2D Sketch Rectangle, Adding Structural Members,

Extrude, Fillet, Trim Extend, Body-Move/Copy, Chamfer Select and Sketch a Corner Rectangle on the Vertex

Use the Smart Dimension, to set the rectangle at 240 length Use the Smart Dimension, to set the rectangle at 82 wide

Insert a vertical line inside the rectangle Use the Smart Dimension, to space the

joist from the edge of the frame Go to Weldments, and select your structural members, proceed to select the following options in the property manger, Ansi Inch, Angle Iron, 3 X 2-0.5, Select all four lines of the frame, SettingMiter

After the metal is Selected, zoom in verify that all metal is in the right position, you may have to use the mirror profile before click the green check

Verify the correct metal placement Go to Weldments, and select your structural members, proceed to select

the following options in the property manger, Ansi Inch, Angle Iron, 3 X 20.5, Select the Joist of the frame, Verify the Joist location also Go to your Menu Bar, and go to Insert, Surface, Move/Copy, Proceed to

your property manager and complete the following options: Click on your Joist to apply in the Highlighted Table, Click on Copy, and put in 8, Be sure you have the translate and rotate function Up, not the constraints, click on the translate and

put in X of 24 / -24, depending on the placement in conjunction of the vertex FACE TO

APPLY Insert your upright, select the sketch line, click on the face to apply and draw a vertical line

Set Dimension Go to Weldments, and select your

structural members, proceed to select the following options in the property manger, Ansi Inch, Angle Iron, 2 X 2-0.25, Select the recently sketched vertical line -Upright

Go to your Menu Bar, and go to Insert, Surface, Move/Copy, Proceed to your property manager and complete the following options: Click on your Upright to apply in the Highlighted Table, Click on

Copy, and put in 8, Be sure you have the translate and rotate function Up, not the constraints, click on the

translate and put in X of 24 / -24, depending on the placement in conjunction of the vertex Insert your upright, select the sketch line,

click on the face to apply and draw a vertical line Set Dimension

Go to Weldments, and select your structural members, proceed to select the following options in the property manger, Ansi Inch, Angle Iron, 2 X 2-0.25, Select the recently sketched vertical line -Upright

Go to your Menu Bar, and go to Insert, Surface, Move/Copy, Proceed to your property manager and complete the following options: Click on your Upright to

apply in the Highlighted Table, Click on Copy, and put in 8, Be sure you have the translate and rotate function

Up, not the constraints, click on the translate and put in X of 24 / -24, depending on the placement in conjunction of the vertex

Insert your upright, select the sketch line, click on the face to apply and draw a vertical line Set Dimension

Go to Weldments, and select your structural members, proceed to select the following options in the property manger, Ansi Inch, Angle Iron, 2 X 2-0.25, Select

the recently sketched vertical line -Upright Go to Weldments, and select your structural members, proceed to select the following options in the property manger,

Ansi Inch, Angle Iron, 2 X 2-0.25, Select the recently sketched vertical line -Upright Sketch a line, from the center of first joist

Set Dimension Sketch the following lines from the end

of the second joist to the top of the recently sketched line

Set Dimension Go to Weldments, and select your structural members, proceed to select the following options in the property manger,

Ansi Inch, Angle Iron, 3 X 2-0.25, Select the recently sketched angle lines line tongue Sketch line connecting the front uprights, to make your

top rail Go to Weldments, and select your structural members, proceed to select the following options in the property manger,

Ansi Inch, Angle Iron, 2 X 2-0.25, Select the recently sketched line- top rail Sketch line connecting the side uprights, to make your top rail

Go to Weldments, and select your structural members, proceed to select the following options in the property manger, Ansi Inch, Angle Iron, 2 X 2-0.25, Select

the recently sketched line- top rail Proceed to move both top rails by using Move/copy command

Go to your Menu Bar, and go to Insert, Surface, Move/Copy, Proceed to your property manager and complete the following options: Click on your Top rail to apply in the Highlighted Table, Click on

Translate and X of -0.80 Go to your Menu Bar, and go to Insert, Surface, Move/Copy, Proceed to your property manager and complete the

following options: Click on your Top rail to apply in the Highlighted Table, Click on Translate and X of 0.30 Sketch a rectangle

connecting the angle iron top rail and then extrude @ 0.125 Fillet outside edge

@ Radius of 1 Zoom out and in complete other sides top rail

Zoom out and in compete other sides top rail Zoom out and in complete other sides top rail

Sketch a line connecting the upright to the frame of trailer Go to Weldments, and select your structural members, proceed to select the

following options in the property manger, Ansi Inch, Angle Iron, 2 X 2-0.25, Select the recently sketched line- top rail Go to Weldments, and select your Trim and

Extend function , bodies to be trimmed is the upright and the trimming boundary is your top rail Sketch a line connecting the upright to the

frame of trailer Go to Weldments, and select your structural members, proceed to select the following options in the property manger,

Ansi Inch, Angle Iron, 2 X 2-0.25, Select the recently sketched line- top rail Go to Weldments, and select your Trim and Extend function , bodies to be trimmed is

the upright and the trimming boundary is your top rail Sketch a line from the end of the angle

top rail to the frame Go to Weldments, and select your structural members, proceed to select the following options in the property manger,

Ansi Inch, Angle Iron, 2 X 2-0.25, Select the recently sketched line- top rail Sketch a line from the end of the angle top rail to the frame

Go to Weldments, and select your structural members, proceed to select the following options in the property manger, Ansi Inch, Angle Iron, 2 X 2-0.25, Select

the recently sketched line- top rail Sketch a line along the frame, to become a reference point to set your axles

Sketch a circle on the end of the recently sketched line

Sketch a vertical line down from the center of the circle and set @ 8 Use move entities, to move circle to eight

inches down Extrude the circle @ 84

Go to your Menu Bar, and go to Insert, Surface, Move/Copy, Proceed to your property manager and complete the following options: Click on your extruded circle to apply in the Highlighted Table,

Click on Copy, and put in 1, Be sure you have the translate and rotate function Up, not the constraints, click on the

translate and put in X of 32 / -32, depending on the placement in conjunction of the vertex Sketch a Circle from

the center of the axle Se at 16 Extrude Circle to 6

Insert another circle set @ 11 Extrude Circle to 6.8 Go to your Menu Bar, and go to Insert, Surface, Move/Copy, Proceed to your

property manager and complete the following options: Click on your extruded circles to apply in the Highlighted Table, Click on Copy, and put in 1

Be sure you have the translate and rotate function Up, not the constraints, click on the translate and put in X of 32 / -32, depending on the placement in conjunction

of the vertex Go to your Menu Bar, and go to Insert, Surface, Move/Copy, Proceed to your property manager and complete the

following options: Click on your extruded circles to apply in the Highlighted Table, Click on Copy, and put in 1 Be sure you have the translate and rotate

function Up, not the constraints, click on the translate and put in Z of 88.60 / -88.60, depending on the placement in conjunction of the vertex

Insert the two circles, in the center of the already extruded circles , set @ 4

Extrude Circles to a depth of 1 Fillet center circles to 1 Insert the two circles, in the center of the

already extruded circles , set @ 4 Extrude Circles to a depth of 1 Fillet center circles to 1

Apply Appearance to rims and tires to look realist rubber/plastic and chromed metal Sketch and set lines to make fenders

Sketch and set lines to make fenders Upright may have to moved and rotated to fit fender

Sketch and set lines to make fenders Sketch and set lines to make fenders Sketch and set lines to make fenders

Extrude to the Depth of 7 Go to your Menu Bar, and go to Insert, Surface, Move/Copy, Proceed to your

property manager and complete the following options: Click on your extruded fender to apply in the Highlighted Table, Click on Copy, and put in 1

Be sure you have the translate and rotate function Up, not the constraints, click on the translate and put in Z of 89.10 / -89.10, depending on the placement in conjunction of the vertex

Zoom out to sketch and place fender backings

Zoom In to sketch and place fender backings- 3D LINE SKETCH Extrude sketched backing @ 0.50

Move / Copy backing to other side of trailer and then axles and tires will need to moved up and back in

Rotate, zoom in and to zoom to area which will allow you to sketch a corner rectangle on the following face Set at 81 Extrude rectangle at 240

Apply appearances Rotate to the front to Add Front Up rights, Jack, Hitch

Insert your upright, select the sketch line, click on the face to apply and draw a vertical line Go to Weldments, and select your structural members, proceed to select the

following options in the property manger, Ansi Inch, Angle Iron, 2 X 2-0.25, Select the recently sketched vertical line -Upright Go to your Menu Bar, and go to Insert,

Surface, Move/Copy, Proceed to your property manager and complete the following options: Click on your Upright to apply in the Highlighted Table, Click on Copy, and put in 2, X= 1.5,

other side X= -1.5 Sketch line on face of tongue Extrude triangle @

3 Sketch a Circle at the Edge of the triangle Set @ 2

Extrude Circle @ 2 Move/Copy X= 0.6 Fillet @ 0.6

Insert a Circle at the reference point set it at 2

Extrude Circle one direction @ 8 And the other direction @ 6 Flip by Rotating trailer and sketch a circle in the center of

recently extruded circle, set at 1.75 Extrude at 2

Zoom in on recently extruded circle Sketch a Corner Rectangle @ center of circle @ 1.68 and 1.83 Extrude rectangle @ 0.30

Move/Copy part to X= -1.65 Chamfer ends @ 0.10 and 61 degrees Fillet side edges @ 0.10

0.75 Insert the following sketch , Digestion are 4.84

0.75 Sketch Circle center, set @

0.94, Extrude @ 0.70 3.03

2.22 5.76

Extrude Handle by direction 1 @ .60 and Direction 2 @ .60 Fillet @ 0.30

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